AI Insights · Timothy · October 2021
Top 5 Free to Play Games in Colombia: Q3 2021 Performance Review
Discover the performance trends of the top 5 free-to-play games in Colombia during Q3 2021, including downloads, revenue, and active users.
The third quarter of 2021 showcased interesting trends for the top 5 free-to-play games in Colombia. Based on data from Sensor Tower, here’s a breakdown of their performance on both iOS and Android platforms.
Fidget Toys Trading: 3D Pop It
Released by Freeplay LLC in July 2021, this game saw a significant fluctuation in weekly downloads. Starting at 11K downloads in mid-July, it peaked at 183K in late August before tapering off to 91K by the end of September. Weekly active users mirrored this trend, starting from 11K and reaching a high of 363K in late August, then declining to 254K by the end of the quarter. Revenue picked up slightly towards the end, with modest earnings of $6 in the week of September 20 and $5 the following week.
Free Fire
Garena International’s popular battle royale game exhibited consistent weekly downloads, averaging around 85K to 131K, with a notable spike to 305K in the last week of September. Revenue saw highs and lows, ranging from $22K to $40K, peaking in late August. Active users remained robust, hovering around 3.5M to 3.9M throughout the quarter, although there was a slight decline towards the end, finishing at 3.4M.
Count Masters: Crowd Runner 3D
Another title from Freeplay LLC, this game saw its downloads dwindle from a high of 147K in early July to 42K by late September. Active users also decreased, starting at 378K and ending at 195K. Revenue showed some growth, with a peak at $36 in the week of September 20, but overall remained relatively low.
My Talking Angela 2
Outfit7 Limited’s game had a strong start with downloads peaking at 131K in late July. However, it saw a steady decline to 39K by the end of September. Active users followed a similar pattern, starting at 134K and peaking at 378K in early August, then decreasing to 246K by the end of the quarter. Revenue remained modest, peaking at $128 in mid-August before stabilizing around $50-$93 in September.
Bag to Fit
Voodoo’s game experienced a downward trend in downloads, starting at 148K in late June and dropping to 34K by the end of September. Active users mirrored this trend, decreasing from 294K to 113K over the quarter. Revenue remained negligible throughout this period.
For more detailed insights and data on app performance, visit Sensor Tower.